I'm Andrew Dowsett, a Unity Systems Engineer who loves structuring words to create engaging, interactive experiences.
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I'm a self-taught Unity developer with over 10 years of hands-on experience building games, tools, and systems in the Unity engine. I specialise in gameplay programming, rapid prototyping, and creating clean, scalable architectures for small and mid-sized game teams.
Based in Australia, I've spent the past decade refining my skills through shipped projects, prototypes, and continuous self-directed learning.
PC (Server) / Mobile + WebGL (Client)
Andrew Dowsett
Carrot Commotion is a social deduction party game with up to 8 frienemies. Choose your favourite character, and receive your box with an item in it. Hide the contents of your box while figuring out what other players have to win the Carrot Cup!
PC
Andrew Dowsett
David Lawrence
Ridiculous Gungame is an instagib party shooter game with lobbies up to 32 people! Each person can customise their character and enter a customised game with ridiculous weapons to fight with. It's kill or die laughing!
PC
Andrew Dowsett
David Lawrence
I Have More Hours Than You is a idle-like collection game at it's core. You interact with events and progress an abstract story about acceptance using Steam Achievements. This was created to test our knowledge of the Steam API.
PC
Andrew Dowsett
Jayden Cosgrove
Created for the 48 hour Season of the Dev 2025 Game Jam. One Ships Trash is a magnet fishing game about cleaning a Sunshine Coast reef. The reef was created using the Ex-HMAS Brisbane Warship, that was scuttled in July 2005.
PC
Andrew Dowsett
Created for a self-imposed week-long game jam during MIGW, we wanted to make a game that gives you the feeling of seeing Dinosaurs live their lives. Not shooting them, riding them, or otherwise. Just a relaxing game about placing them in an environment; watching them grow, eat, mate and eventually take thier last breath.